By Irshad Ahmad Wani
Toycathon, a portmanteau of “toy” and “marathon,” encapsulates the spirit of enthusiastic participation and collaborative problem-solving. In a bid to revolutionize the landscape of learning and play, the School Education Department of J & K Union Territory has embarked on an ambitious journey with the Toycathon initiative. This ground breaking event aims to leverage the power of toys to enhance learning experiences, foster creativity, and promote innovation among students and educators alike.
The project was launched on January 5, 2021 at National level and Jammu and Kashmir, making the history, was the first UT to initiate the project in 2023.The objective of the initiative is to establish Bharatas a toy manufacturing centre and reduce toy imports thereby contributing to the “Toyoconomy” and consequently oil the wheels of Atmanirbhar Bharat making it Viksit Bharat in real essence.
Toycathon 2023 had witnessed unprecedented success attracting approximately 1.25 lakh entries from 9500 schools and 115 student created toy designs were successfully patented with patent fees covered by sponsorship. The event had showcased the immense creativity and talent present among the students across the region. Toycathon 2024, building on the previous year’s momentum, aims to further harness the creativity of the students by developing toys and games that reflect the innovative ideas, use of regional resources and revival of our local heritage. The Brochure for Toycathon 2024 envisages students from class 6 to 12 to create toys on the themes: Regional Culture-Historical events, Heritage and regional freedom fighters; out of box creative, logical, and scientific thinking; Learning, Education and Schooling; Social and Human Values and Environment; Occupation and its specific fields; Digital Gaming: connecting folk to future; Rediscovering traditional local toys; Any toy/game applicable for specially abled child and fun based toys for joyful learning.
Getting students to participate in task-oriented work, such as the creation of simple models and toys may facilitate better conceptual understanding and make sure learning by doing. Through this event the students are made to develop/create toys under the guidance of their teachers and are aimed to: showcase their innovative ideas and turn them into reality, collaborate with fellow students and industry experts, win exciting prizes and bring recognition to their innovative ideas, enhance their creativity and problem-solving skills, develop essential skills like design thinking, prototyping, and teamwork.
Young children learn from first-hand experiences and working with actual objects. They try out and explore and learn. The classroom environment should cultivate this spirit of exploration through play with toys and manipulatives. Toys should be used as important resources for teaching and learning. Whether a toy is simple or complex, it has a lesson for the child to learn. When children hold toys and manipulate them, they are practicing their motor skills and strengthening their hand-eye coordination. The significance of play in childhood development cannot be overstated. Play is not merely a pastime; it is a powerful tool for cognitive, social, emotional, and physical development. Through play, children explore, experiment, and make sense of the world around them. It fosters creativity, problem-solving skills, and resilience, essential attributes for success in the 21st century. Toy based pedagogy makes students engaged learners and ensures experiential learning.
Toycathon recognizes the transformative potential of toys in education. It challenges participants to design toys that transcend traditional notions of play and seamlessly integrate educational content. These toys are not merely instruments of entertainment but vehicles for learning, sparking curiosity, and igniting a passion for knowledge.
One of the key objectives of Toycathon is to promote indigenous toy manufacturing and design. India boasts a rich cultural heritage, and Toycathon seeks to tap into this wealth of tradition and innovation. By encouraging participants to draw inspiration from Indian folklore, mythology, art, and history, Toycathon aims to create toys that are not only educational but also culturally relevant and inclusive.
Moreover, Toycathon serves as a platform for nurturing entrepreneurial talent. Participants are encouraged to not only ideate but also prototype and develop market-ready products. Through mentorship, workshops, and networking opportunities, Toycathon equips aspiring entrepreneurs with the skills and knowledge to navigate the complexities of the toy industry and bring their ideas to fruition.
The Toycathon initiative exemplifies the Education Department’s commitment to fostering a culture of innovation and creativity in education. By harnessing the power of play, Toycathon aims to transform learning from a passive experience to an engaging and interactive journey of exploration and discovery.
As the Toycathon unfolds, it is poised to unleash a wave of creativity and innovation that will shape the future of education and play. With participants collaborating across disciplines and pushing the boundaries of imagination, Toycathon promises to redefine the role of toys in education and inspire a new generation of learners, creators, and innovators. Toys can be made from readily available items such as fabric, bottles, clay, cardboard boxes, yarn, cooking pans, bangles, pipe cleaners, pinecones, sticks etc. Teachers as guides are expected to grab this opportunity and ensure their students are motivated to depict their creativity and take keen interest in taking part in the initiative.
- The author is a Teacher, GMS Khag. Email: [email protected]
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